O MELHOR LADO DA THE FIRST BERSERKER: KHAZAN

O melhor lado da The First Berserker: Khazan

O melhor lado da The First Berserker: Khazan

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Embora desafiador de modo a jogadores hardcore, ESTES dois níveis do dificuldade e a variedade de mecânicas do combate e habilidades tornam este game atingível de modo a jogadores de todos ESTES níveis.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Ao dominar as armas e habilidades versáteis do Khazan, os jogadores podem vir a personalizar efetivamente AS SUAS táticas para conquistar muitos MODOS do chefes e navegar por cenários de combate variados.

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For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo de Arad com este visual vibrante por filmes animados.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting The First Berserker: Khazan them. "How is that not entirely broken?

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

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